Alternating Rank 7 and Rank 6 awards 3 ticks of each DoT per salvo, at a significantly better damage per mana than any other AoE spell pokerstars casino games not loading mentioned thus far.
3/3 Permafrost allows Chill to last for 4 seconds which is something to keep in mind if your raid needs aoe slows, in Hyjal for example.
Spell Hit reduces your chance to resist on a target (17 resist chance on a boss) up until you have a 1 chance to resist; after this point, its no longer benefiting in virtually any way for you to stack spell hit.
There are very few spells that are off the GCD, and fairly all of them are self-buffs.Well use this system in each tier bitcoin casino usa players of raid content to help choose gear.Multiple ranks of Flamestrike, however, do stack.Sunwell EPV is based off having a majority of gear thats from Sunwell Plateau.Against logic, the spell will finish casting, and if you used another spell it will automatically go off as well!Fireball has a slow travel time, so use of scorch and fireblast to finish a monster off that might die before fireball hits is always beneficial.For a spell with a cast time, the first hit you take while casting that spell increases your cast time by a max.0s.This is because most of our spells have cast times that are longer or equal to the GCD.Lets take the example of Arcane Explosion, with a base damage of 1000 and its its cap of 10,100.As a final note, randomly procd cooldowns (such as on-hit effects from trinkets) should never be considered when calculating when to use cooldowns.You cannot be pushed back more than the spells total cast time;.g.0/1 Cold Snap: This is the only reason you would go so far into the frost tree, and its so you can Ice Block twice on Archimonde (Archimonde requiring you to live more than it requires you to DPS) Take it if you need.Your healers should thank you.That is 202 hit rating.Finally, every now and then (more so as the fight progresses) Gruul will cast Reverberate, which will silence (but not interupt) you.The first and most obvious is that you use fireblast to finish a monster off.Its not really even more damage for healers to heal, the extra damage taken mostly just ends up lowering their overhealing.0/1 Combustion: Prevents RNG from ever messing up your cooldown usage.0/3 Playing with Fire: It seems like this talent may be a tradeoff, but for as little as youre going to get hit in a raid, this will be a boost all around.



Useful as it gives you more options in fights with positional requirements, and lets you stay just out of range of most boss AoE.