A character with high Intelligence might be highly inquisitive and studious, while a character with low Intelligence might speak simply or easily forget details.
This increase in power is reflected by an adventurers level.
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Change the name (also URL address, possibly the category) of the page.The race you choose contributes to your characters identity in an important way, by establishing a general appearance and the natural talents gained from culture and ancestry.Check out how this page has evolved in the past.If you dont know where else to begin, take a look at the illustrations in this book to see what catches your interest.Buildings in myriad architectural styles display the diverse origins of their inhabitants.Before you dive into step 1 below, think about the kind of adventurer you want to play.A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord.For attacks with melee weapons, use your Strength modifier for attack and damage rolls.As a 1st-level fighter, Bruenor has 1 Hit Diea d10and starts with hit points equal to 10 his Constitution modifier.He makes Bruenor a fighter and notes the fighters proficiencies and 1st-level class features on his character sheet.These details are suggestions to help you think about your character; adventurers can deviate widely from the norm for their race.At the fourth tier (levels 1720 characters achieve the pinnacle of their class features, becoming heroic (or villainous) archetypes in their own right.Working together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain.Dungeon Master (DM After passing through the craggy peaks, the road takes a sudden turn to the east and Castle Ravenloft towers before you.
For attacks with ranged weapons, use your Dexterity modifier for attack and damage rolls.
The character classes are described in the.

A 1st-level character has.
If a circumstance suggests that your proficiency bonus applies more than once to the same roll or that it should be multiplied more than once, you nevertheless add it only once, multiply it only once, and halve it only once.
Record this information, along with the personality information you develop, on your character sheet.