dnd 5e 1 action spells on bonus action

Relentless Avenger: Absolutely fantastic for a Defender build, especially if you also have Polarm Master.
You gain proficiency with medium arm or and shields.
Polearm Master PHB : A fantastic and popular option for Paladins.
Wood scag : Fleet of nora bing episodes Foot is nice for getting into melee, but the other options won't help you much.Daylight PHB : Useful, but you get very few spell slots to throw around so it may be hard to justify if you have other ways to get light.Alert, always on the lookout for danger, you gain the following benefits: You gain a 5 bonus to initiative.Longsword / spille bingo online Morningstar / Warhammer: The go-to one-handed options.Increase your Intelligence score by 1, to a maximum.Drow: The Charisma is nice, but Sunlight Sensitivity is a huge problem in most games.Channel Divinity: Nature's Wrath: A fantastic way to disable a single foe.You have resistance to the damage dealt by traps.Crusader's Mantle PHB : Divine Favor, but for yourself and all of your allies within.Sentinel You have mastered techniques to take advantage of every drop in any enemys guard, gaining the following benefits: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn.5th-Level: Moonbeam is situational unless you can restrain a creature inside its effect long enough to justify the spell slot.Since it has such a deep pool and allow you to pick exactly how much you heal, it's actually viable during combat.Spells available via Magic Initiate are also excluded; for suggestions for Magic Initiate, see the "Feats" section, above.Oath of Vengeance PHB : Oath of Vengeance emphasizes the Paladin's abilities as a striker, seeking to kill enemies quickly rather than relying on defensive tactics.Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid: or Intelligence for wizard.
Zone of Truth is very situational.
The oath's other abilities allow you to take damage for your allies, reducing the need for your party to spend actions healing multiple characters in combat.